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Dungeon and fighter online
Dungeon and fighter online










Really, the main concern over playing rogue is if you can cancel decently. Despite what is often said, rogue is desceptively strong, and honestly her combos aren't "complicated" unless you're also aiming to pvp.

dungeon and fighter online dungeon and fighter online

Other starting characters I can recommend are launchers, witch, and rogue. As asura becomes a light class near end game, that is also a very prominent way to increase your damage.

Dungeon and fighter online upgrade#

Once he reaches his final class upgrade (2nd awakening), one of his skills turns his neutral skills into light, and can have his elemental waves deal light if he has more light damage than ice or fire if you remove all points in the skill, all your skills will go back to dealing neutral damage.įixed classes like Asura, Creator, Launchers, get their damage from more than just their skills: they can be increased via independent damage, which exclusively boosts fixed damage on skills, and either str or int, depending on if they deal physical or magical. His abilities are room clearing though, which makes him fantastic for starters. It does not increase your str, as asura is a purely magical class.Īsura starts with using no element on a majority of his skills (except for blantly obvious ones like ice wave and fire wave). There is a lot wrong with the first post first, Asura's self-buff, wave manifestation brand -oftened short handed as wave mani or wmb- puts several runes above your head while the skill maintains 3 runes naturally, you can go up to 5, by usings skills such as Wave Radiation and asura spirit crescent. You can make 2 charicter's a day (odd but whatever) so I suggest trying anything that looks like it might appeal and running them out of fatigue points (you'll likely end up around lv 20 or so) before stepping back and considering if you like their style. Frankly, Crusader seems wickedly self sufficent, a pile of self applyable buffs mean that his basic attacks hit like a (holy) pain train and his self heal ability and ability to lose health for mana means he needs nothing but a little bit of time in a dungon to recover from anything short of death itself. Meanwhile, a Percentage class (Elementalist is one, All Lancer's are another) really shines with upgraded gear because all of their damage is based on the weapon's damage.īut most of this seems to apply to endgame more than anything else in my limited experience. A fixed damage class gets most of their damage from skill ranks in their abilities (Asura is one, both Launchers are another) as a result they don't rely on high grade equipment to deal damage. One thing to mind is the diffrence between 'Fixed' and 'Percentage' classes.

dungeon and fighter online

Personally I've found (up to roughly level 30, and with my Asura I've fought level 53's sucessfully) that every class I've tried has worked well enough to be enjoyable so far. Launcher provides room clear and Gunner is inherently a ranged class, Mechanist/Summoners/Chaos can bring enormous numbers of pets to the battle which for the most part fight autonomously. That being said, the Gunner (especially Mechanist or Launcher of either gender) as well as the Mage/Summoner and Knight/Chaos can be relatively effective with limited experience. You can juggle well enough and you don't rely on a half dozen buffs like Priest/Crusader or complicated combos like the Theif/Rogue. (Literally, you keep swinging and the buff stacks on itself, providing more Str/Int with each stack)Ī simple blade wave or two (Light, Fire, Frost, ect.) can clear most of a room for you or let you engage things 20+ levels above you effectively with some careful fighting. The Asura combines the classical D&D style fighter with lots (and LOTS) of blade waves to provide reach, a passive that restores his mana when struck and extremely simple to maintain self buff effect. From what I've been told: Asura (that's from the male Slayer)īecause it's not complicated to use and is a 'Fixed Damage' class that doesn't rely upon good gear to be competative in late game content.










Dungeon and fighter online